海角视频

Dr Andrew Reid

Lecturer

Faculty Faculty of Design, Informatics and Business

Department Department of Games and Arts

Contact info

+44 (0)1382 30 8047

Biography

I am a Lecturer in Games Production having joined 海角视频 in 2018. My research activity focuses mainly on the design, production, and evaluation of 'applied games' with particular sectoral interests in the third-sector, education, public engagement, health and wellbeing, and heritage and culture. I am interested in exploring new ways for game technologies to be developed, used, and understood in contexts beyond pure entertainment in response to their growing ubiquity in society.

I currently deliver teaching on modules centred in games research:

  • in the design, development and evaluation of applied games in live contexts (Applied Games and Research Practice)
  • in supporting independent undergraduate research in various game disciplines (Research Design for Games)
  • in the evaluation of game quality and user research (Quality Assurance and User Research).

I completed my undergraduate degree in Game Design and Production Management at 海角视频 in 2015. Following that, I achieved my PhD in applied game design from Glasgow Caledonian University in 2018. I achieved my Fellowship of the Higher Education Academy in September 2020. I am a member of the AHRC Peer Review College (since 2022) and I am a member of the RSE Young Academy of Scotland (since 2024).

More information about my work and experience can be found on my听.

Undergraduate Teaching

  • DES103: Quality Assurance and User Research
  • DES403: Research Design for Games
  • DES404: Honours Project (as supervisor)

Postgraduate Teaching

  • DES511: Applied Games and Research Practice

Postgraduate Supervisions

  • Completed:
    • Olena Saienko (PhD, 2023-2025)
    • Fraser Simpson ()
    • Vedant Sandare ()
  • Current
    • Dylan Arnold (MbR, 2024-)
    • Dani McFawns (MbR, 2024-)
    • Akos Demuth (PhD, 2024-)
    • Gordon Brown (PhD, 2020-)

Interests

My research has focused on the design, development, and evaluation of applied games for a variety of contexts. My currently work involves collaboration with third sector organisations to explore the co-production of games that support their achievements of goals and objectives:

  • is a curation of games developed by students in partnership with Children's Hospices Across Scotland (CHAS): one such project, Boccia Champions, was awarded a Bronze Award at the Serious Play Conference 2019.
  • is a heritage-themed game on the Minecraft Education platform designed for primary schoolchildren. The game was developed alongside a complete suite of lessons based on the discovery of local heritage of the Isle of Cumbrae in North Ayrshire, Scotland.
  • was developed in collaboration with Fife-based organisation BRAG Enterprises, with aims of addressing social inequalities and positive destinations towards the games industry. The result was a number of disadvantaged young people pursuing Further Education in games-related degrees and for its approach to Digital & STEM.
  • A collaboration with YouthLink Scotland, DataKirk, and OYCI led to the publication of with two games -听Dodge the Fog听and听Scales of Sorrow - developed using a youth-led approach.

I am actively interested in pursuing research opportunities in:

  • games for third-sector and volunteer organisations;
  • applied games in education;
  • widening access to games industry (particularly for those from SIMD backgrounds);
  • altruism in/from games;
  • historical game analysis;
  • games and sports cultures.

More Information

Esteem

Memberships

(2024-2029)

AHRC Peer Review College (2022-2025)

External Examinations

Academy of Contemporary Music, BA (Hons) Games Development and Futures (2022-2025)

Technological University Dublin, BA (Hons) Game Design (2018-2022)

Outreach

Outreach

I was STEM Ambassador from 2016-2023 and enjoyed volunteering for various school-based STEM activities such as public demonstrations, career presentations, and hands-on workshops related to game development. I am passionate about providing insight and advice to young people who may wish to consider a career in the games industry, particularly to those from disadvantaged and marginalised backgrounds.

Selected Public Engagements and Workshops

  • Create something amazing!, Digital Youth Work Conference 2025 (Stirling, UK; workshop host)
  • How and why games development matter in the world of youth work, Digital Youth Work Conference 2025 (Stirling, UK; panellist)
  • Youth-led Research and Development, Mean[IN]gful Digital Inclusion (Leeds, UK; workshop host)
  • Providing Pathways Through Youth Work and Game Development, Digital Youth Work Conference 2024 (Glasgow, UK; workshop host)
  • Onboarding Accessibility Features in Videogames, RNIB Inclusive Design for Sustainability Conference 2023 (Glasgow, UK; speaker)
  • Tribunal R茅volutionnaire: Depicting Oppression and Upheaval in听We. The Revolution,听The Interactive Pasts Conference (TIPC) 3 (Leiden, Netherlands; speaker)
  • CumbraeCraft,听Games and Learning Alliance (GALA) Conference 2021 (virtual; exhibitor)
  • Nostalgia and Applied Games, RSE Curious 2021 (virtual; speaker)
  • More Than Playthings, RSE Curious 2020 (virtual; speaker)
  • Applied Games, RSE @ Inverness Family Day (Inverness, UK; speaker)
  • Applied Jam Framework, Jamology 2019 (Tampere, Finland; speaker)

Meet the rest of the team

Miss Clare Brennan

Miss Clare Brennan

Department of Games and Arts | Lecturer

View profile

Mr Ryan Locke

Mr Ryan Locke

Department of Games and Arts | Head of Centre for Excellence in Computer Games Education

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